About me

I’m a digital producer, sort of. I get to produce interesting things which are sometimes on phones or the internet. Often they’re games. I’ve worked a lot with agencies Hide&Seek and Somethin’ Else, and also with kin and Sidekick who are really sweet design agencies.

I’ve worked on stuff like like Papa Sangre which is a sound game for iOS, 221B – a game accompaniment to Warners’ ‘Sherlock Holmes’ movie, ‘1968…‘ and ‘1989 Day by day’ which were innovative (and massive) archive-based series for Radio 4, and a new playground game for kids called ‘Battle of Hastings‘. Recently I wrote and illustrated four blogposts for Tate Kids about ASCII art – this, this, this and this – part of their lovely Wondermind project. I’ve also designed some games myself. I’m starting to talk more and do workshops at conferences, so if you’re running something interesting and are looking for speakers let me know.

I’m also interested in books. I’m games editor for the book-app review site TheLiteraryPlatform.com, I used to run a sell-out networking event for books-digital-arts people called ‘geekcamp‘ and I’m an associate of the think-and-do tank if:book.

I really like board games, making things, cycling and reading. There you go. I used to make robots.

There’s lots more about my work on Linkedin and you can follow me on Twitter @peterjlaw.

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